Alternate Experience System for Classic Traveller

Version 2 Monthly check for skills:

Roll 2d6 on an 8+ you may make an attempt at acquiring a skill. If the Roll DR for skill acquisition (11+) gains a single roll on the skill tables. Alternatively, you must roll 12 or more to gain a specific skill. Note rolling to gain a skill from the skill table will only allow a roll on the skill table regardless of the DR is a 12+. If attempting to gain a specific skill and the resulting DR is 8, the character gains no skill. Optionally, the player can lose a random skill if the result is a 2, and/or the roll of 12 gains 2 skills.

To roll for a specific skill, the player first declares that the character is rolling for a specific skill and names that skill. Players cannot declare Jack-of-all-Trades and leadership as specific skills and can only gain them from the tables. In addition, the tables are the only source from which players can receive statistic increases to a statistic that is already above 10.

When rolling for skills on the skill tables, the player may choose from the personal development, service skills, or advanced education skill tables from the services that the referee believes reflect the play during the previous year, in addition, the player may roll on the skill tables of the character’s previous profession because of familiarity with the process.

The referee checks if the characters used or could have used any two skills during the previous month of game play to determine which services are available for skill advancement. We do not limit this to the character but to the adventure group. The adventurous activity of the crew exposes people to experiences that would typically only be available to members of that service.

For example, fighting took place, making the army and marines service apply. No interplanetary or interstellar travel took place, eliminating navy and scouts. Merchant activity was associated with making some deals while the fighting took place. Other skills are always acceptable. Note: the careers of the Citizens of the Imperium are also possibly relevant if using that sourcebook.

 

Example General Skill: Character Bill () tries to improve skills based on 4 weeks of play. Rolls 5 {2,3}, means that Bill failed to reach the 8+ requirement for a skill this month.

Example Specific Skill: In the following month, Bill rolls a 9 {4,5} allowing a skill attempt. Bill attempts to get a skill level in piloting. Rolls 10 {4,6} that failed to reach the 12+ requirement for a skill this month. The following month rolls another 9 {3,6} allowing a skill attempt. Bill attempts it again the following month and rolls 12 {6,6}, adding 1 to his pilot skill.

Example General Skill: Bill continues his play into the fourth month and tries for a skill, rolling an 8 {4,4}. He decides he wants to get a general skill and rolls an 11 {6,5}. The following career path tables are available to him: Navy, Scouts, Merchants, & Other. He opts to roll on the personal development table for a Navy character. He rolls a 1, giving him a +1 to his strength score. Lucky Bill gets two skills in 4 months of play.

 

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